﻿using System;

namespace SYFramework
{
    public enum GameEventType
    {
       UIEvent,
       EnemyEvent,
       TestEvent
    }

    public interface EventBase
    {
       
    }

    /// <summary>
    /// UI模块使用
    /// </summary>
    public class UIEventBase : EventBase
    {
        public string Name {get; set; }
        public int Id { get; set; }
    }
    /// <summary>
    /// 敌人模块使用
    /// </summary>
    public class EnemyEventBase : EventBase
    {
        public int Gold { get; set; }
    }
}

